Scavenger Grounds - MTG Edge of Eternities

My very first VR sculpted illustration, done for Wizards of the Coast. This dramatic scene was too epic to paint in 2D, so I decided to put my new VR tools to the test using Adobe Substance Modeler, Blender, and Photoshop. Creating a 3D spine/rib brush in VR was key to making the snake feel grand, yet the spine was just a quick brush stroke. This image is nominated for the Concept Art Awards 2025!

If you haven't tried VR sculpting, now's a great time to learn Adobe Modeler! www.adobe.com/products/substance3d/apps/modeler

Scavenger Grounds

Scavenger Grounds

The thumbnails I sent to Wizards

The thumbnails I sent to Wizards

VR Sculpting, Blender mockup, and the final illustration

The final card!

The final card!

Close-up of the snake in VR

Custom VR brush for the spine