I'm excited to finally share my latest experiments in Blender, Adobe Modeler VR, Procreate, and Photoshop. I enjoyed breathing life into the 3D scene with my hand-painted assets like the grass, blossoms, or atmosphere, and discovering a fun way to bring dynamic lighting to a flat character PNG. I break down the 2D Biome process in my new 2D -to- 3D tutorial :HERE: https://theonidas.gumroad.com/l/2Dto3D
Inspired by the recent Blue Eye Samurai Netflix series and their ability to recreate painterly scenes in 3D, I wanted to share a few techniques in Blender that achieve similar results. With my painted assets scattered using Geometry Nodes, all locked to the camera, I can move through the scene like a film director and set up my shot. I've been in pursuit of a similar style for the last year or so, I'm happy to finally share something concrete!
The main blossom tree and the garden sculptures were sculpted in Adobe Modeler VR, and the tree texture was painted using Procreate's 3D tools. The 2D assets were painted in Photoshop and assembled in Blender.
Since this process is a mix of 2D and 3D, it can be used for animations, concept art, illustrations, vis dev, layout, look dev, etc.